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Thermo/visual gamma wave feedback monitor

Stress is implicated across the board as a driver of poor health. Meditation has been shown to be an effective way to reduce stress. Gamma waves (around 40 Hz) have been shown to be produced by seasoned meditators. Thus, a gamma wave feedback monitor may help a beginning meditator to know when they are producing higher amplitude gamma waves. Sensors are attached to the forehead. The monitor is worn on the arm. Feedback is indicated by gentle heating when a user-set threshold has been reached. There is also a visual indicator for use by a friend, guide, or coach.

by: Jody Radzik | Jun 24, 2010

38 people like this.


Powered By the Masses

Working out for community. My idea is this. You enter a gym where people are getting in better shape and at the same time pumping energy into city's electrical grid. Inside of every exercise machine we have a generator and whenever a person exercises, they give back the energy by spinning the generators. With new neodymium magnets and better generator designs we can achieve a significant energy inflow into the electrical grid. Make the gyms and people compete between each other as to who makes the most energy in a given month, reward accordingly.

by: Max Surguy | Aug 31, 2010

7 people like this.



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Family Dinners Help Create Healthy Children

It is proven that children who eat with their family 5 nights a week have fewer risky behaviors: less teen smoking, drinking, illegal and prescription drug use. They also have better nutrition, fewer eating disorders, and better literacy. What about people who say they don't know how to cook, or are not good at it, or don't feel like cooking? Well, as far as Liz Edmunds, author of The Food Nanny Rescues Dinner, is concerned, she has counter-arguments for the 10 most common excuses, which she convincingly offers in her chapter "Yes, But..." Families can do more than government!

by: Pati Palmer | Jul 25, 2010

21 people like this.


Anjna Patient Education (www.anjna.org)

Anjna Patient Education is the first organization of its kind to specifically target free clinics and reach out to socioeconomically disadvantaged patients. Studies have shown that common diseases such as type II diabetes, hypertension, and depression are heavily prevalent amongst patients from the lowest socioeconomic tier, and that patient education is 50-80% more effective when compared to medication or conventional therapy. Through the distribution of high-quality health education materials and the development of training modules, our project seeks to empower patients in free clinics to take a stand against these preventable diseases with good nutrition, diet, and lifestyle changes.

by: Vineet Singal | Aug 28, 2010

6 people like this.


Treatment of Neurological Diseases with Electromagnetic Controlled Neuronal Firing.

We are in the phase of reverse engineering the brain's wiring and we will soon be able to treat neurological diseases with specific neuronal network control. Despite the progress of Deep Brain Stimulation and Optogenetics we need a non invasive method of controlling neurons. I propose the creation of an engineered membrane protein that will respond to electromagnetic waves and will stimulate or inhibit neurons. This protein will be delivered with genetic vectors to the brain. We will able to treat Parkinson's, epilepsy and other neurological disorders with this minimal invasive method without the need of drugs or surgery.

by: Louizos Alexander Louizos | Aug 13, 2010

12 people like this.


Sense your body

Develop a pill that boosts the sensitivity of the part of the brain that feels the body, to become hypersensitive to bodily sensations. This would naturally push people to eat better and exercise more but without excess. As a side effect, if enough people take it, it would change the mix of foods in shops toward more healthy choices for other people. It would also make people more aware of the impact the body has on the mind... fostering a more mindful attitude and improved behavior in other areas of life.

by: Nicolas de cordes | Jul 26, 2010

17 people like this.



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100 Mile Food Game

Want to play a game that makes eating local food easier? Are you a hunter, gatherer, or farmer? Playing the 100 Mile Food Game is simple and fun! You use your mobile device to win local food prizes, team up with allies to hunt for sweets and goods, trade tips, geo-tag nutrient sources, nurture gardens, earn badges, and more! Have you heard of the "100 Mile Diet"? The goal is fun: eat food from within 100 mile radius! Now that's impact! The developers of Plantacious.com bring you the 100 Mile Food Game! Are you ready to play???

by: Daniel Durrant | Sep 1, 2010

3 people like this.



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Data Mining for Health

An easy-to-use, fun social application for smartphones that helps people make dietary choices and uses collected data to analyze health-trends. How it works: Enter your personal information, take pictures of what you're eating, and the software will tell you if you will go over your caloric requirements for the day (amongst other things); and for fun your "pics" will be Tweeted or sent to Facebook. Essentially, this is a food journal mixed with other interactive tools. The twist in this, though, is that data will be used to identify health trends. Big people eat cookies? Maybe cookies causes obesity!

by: Harry Chong | Jun 24, 2010

29 people like this.


Decoding the Riddle of Mental Illness

An overall communicational model of mental illness has conspicuously been lacking due to the daunting conceptual challenges at issue. As with many other such great enigmas, the solution often emerges from advances in a parallel field of inquiry – such as in Communications Theory. Indeed, a breakthrough in the understanding of affective (or emotionally charged) language has recently been proposed: wherein incorporating the communicational factors underlying mental illness within a general eight-part schematic depicted, where the grand total jumps to 408 individual terms (including 56 individual forms of mental illness).

by: John E. LaMuth MSc. | Aug 30, 2010

3 people like this.



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Mental Evolution 2.0

Mental illness affects over 1 billion people worldwide creating an economic burden of $2 trillion. Current drug treatments are expensive, suboptimal, and have significant side-effects. We have designed novel brain training software that targets fundamental cognitive deficits common to a majority of mental illnesses. This 'deep neuroscience' approach allows personalized treatment of an unprecedented range of conditions including learning, mood, anxiety, psychosis, and impulse-control disorders. The social network-embedded software we are developing is low cost, internet-based, has no side-effects and, in ongoing research, has already driven clinical improvements in children with autism and brain injury patients.

by: David Delany | Aug 31, 2010

27 people like this.


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